![]() ![]() ![]() With great technology came great ambition. Originally only available in Japan, Tales of Phantasia was one of the very first JRPGs with the real-time combat style that eventually went on to define not only the Tales series itself but its original rival – the Star Ocean series!Ĭoming out towards the tail-end of the Super Famicom’s lifespan, Tales of Phantasia was able to pull off some incredible technological feats, such as having amazing reflections on the surface of ponds as well as using actual recorded vocals in the game’s main theme song! You can try disabling sound, but if that doesn't get you in-game then I don't think anything will.Tales of Phantasia is the first game in the now extremely popular “Tales of” series. I guess in this case it just doesn't work, no real way to explain it better. In answer to the question, SNEmulDS usually doesn't fare too well with rom hacks, though usually translations work fine. NES DS uses a hardware renderer and thus runs very quickly, while NesterDS requires a modest frameskip (3-5 for most games) just to maintain full speed. For a quick comparison, play the same game in both NES DS and NesterDS (which recently received an update giving it DLDL support, so it's easy to test). If they used a software emulator instead, the graphics would be better but you would need to use frameskip to maintain a playable speed. This gives them a chance at running at full speed but introduces graphical errors as a result. ![]() This is because the SNES emulators for the DS utilize the DS's dedicated 2D hardware for drawing to the screen. It wouldn't do anything, as less than 5% of the CPU time is spent drawing to the screen. Click to expand.Actually there is no frameskip used at all. ![]()
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